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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Neevor Airuta
Butcher's Raiders
11
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Posted - 2013.07.13 13:09:00 -
[1] - Quote
Suggestion: Add damage / special status indicatior to drone and fleet windows. Note: little icons of special status modules projected on you (the ones used in overwiev) could be used to indicate wich ones are being used on your fleet members and drones. |

Neevor Airuta
Butcher's Raiders
11
|
Posted - 2013.07.13 13:12:00 -
[2] - Quote
Suggestion: Add "line-of-sight" rule to turret weapons. Note: Right now turret fire can pass objects that block ship movement (asteroids, stations). If it blocks your ship it should block non-manuvering attacks / modules. |

Neevor Airuta
Butcher's Raiders
11
|
Posted - 2013.07.13 13:16:00 -
[3] - Quote
Suggestions: NPCs should warp in into dungeons, not just appear out of nowhere. Note: The code for it is already in the client, as belt rats in Gatti Zara COSMOS pocket and Payo Ming COSMOS pocket alredy do that, they can even warp out and rewarp on PCs' bookmarks. Apply that code to ALL NPC ships. |

Neevor Airuta
Butcher's Raiders
11
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Posted - 2013.07.13 13:34:00 -
[4] - Quote
Suggestion: match object's bumpmap to it's visual model. Note: Right now some of the objects in space have bumpmap significantly bigger than visual model (acceleration gates and some stations are greatest ofenders), make them mach as closely as possible, extend to ship models if neccesary and / or possible. |

Neevor Airuta
Butcher's Raiders
30
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Posted - 2013.07.19 09:38:00 -
[5] - Quote
Suggestion: Make empty hulls in space salvageable under the same rules as wrecks. Tags: salvaging |

Neevor Airuta
Butcher's Raiders
30
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Posted - 2013.07.19 09:44:00 -
[6] - Quote
Suggestion: Create "Bulk sale" option for selling large variety of items an market. Tags: UI, market Note: Right now if you want to sell small amounts of varied items you have to painstakingly right-click - sell - confirm every single one separately, and for low cost items it's almost not worth the time. Allow players to select multiple items and sell such group from one right click order, at available orders, ignoring price warnings, but delaying full execution to maintain sell operation limit per minute. |

Neevor Airuta
Butcher's Raiders
30
|
Posted - 2013.07.19 09:46:00 -
[7] - Quote
Suggestion: Make "below the market average" popup warning optional. Tags: UI, market Note: When you're selling 100+ low cost items and a third or more of them triggers the warning selling process can almost double. |

Neevor Airuta
Butcher's Raiders
32
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Posted - 2013.07.19 18:56:00 -
[8] - Quote
Suggestion: Make celestial bodies orbit each other in real time. Tags: immersion, player experience Note. Right now all celestial bodies are static objects with fixed positions to each other. Make them actually orbit each other with fixed, varied speeds. Only jump gates should have static positions, as it's neccesary by the lore, and removed beyond outermost planet in system in destination system's direction (to avoid planet collisions obviously). |

Neevor Airuta
Butcher's Raiders
32
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Posted - 2013.07.19 18:59:00 -
[9] - Quote
Suggestion: If object (station, planet, system, constellation, etc) is mentioned in the official lore, add a quote from that lore into object's description. Or even link to proper story / article. Tags: immersion, lore |

Neevor Airuta
Butcher's Raiders
33
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Posted - 2013.07.19 19:01:00 -
[10] - Quote
Suggestion: Add hacking minigame training mode as a feature in Captain's quaters. Tags: captain's quaters, hacking |
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Neevor Airuta
Butcher's Raiders
33
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Posted - 2013.07.19 19:11:00 -
[11] - Quote
Suggestion: Add "mission memory" to mission agents. Tags: missions, agents, pve, standing Note: right now agents offer missions from a small pool at complete random, make them modifiy RNG as their relation with player progresses, allow them to remember how may times each mission has been offered / accepted / completed / declined / dropped, the same for wether they've been null- / low- / high-sec; against what faction, and what standing agent has with player (better standing = more lucrative and dangerous missions). |

Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:16:00 -
[12] - Quote
Suggestion: Add "release passengers" options to "livestock" item category. Tags: items, immersion Note: on human "livestock" items there should be an option to release person(s) in cargo out to their own life; especially on slaves / freed slaves. Item dissaprars from cargo, player gets small notification of dispersing passengers; optionally minuscule standing gain to Minmatar / loss to Amarr for freeing slaves. |

Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:21:00 -
[13] - Quote
Suggestion: Add "patrol" mission type to security agents. Tags: mission, pve, agents Note: allow security agents to offer player a patrol route along various unconnected pockets across system. Completion yields a small reward, hostile NPC's may or may not spawn in those pockets, any bounty on them being extra reward, pockets despawn after warping out (so minimal salvaging), and rat's difficulty depends on mission level and system's sec status. |

Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:29:00 -
[14] - Quote
Suggestion: Add "distress signal" mission in space. Tags: missions, pve Note: make random rescue missions spawn in system, it can appear as expeditions, player is informed by a small popup info, similar to that of escalation; objective may be either kill al hostiles, kill tackler holding NPC scrambled, or kill hostile commander. All player currently in space in system receive notification at the same moment and can complete it simultainously the same way anomalies work, pocket despawns instantly on last PC's warpout, rewards and difficulty depend on system's security status, and successfull completion may give minuscule standing gain to local empire (in high), concord (in low), or sov owner (in null). |

Neevor Airuta
Butcher's Raiders
36
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Posted - 2013.07.19 19:41:00 -
[15] - Quote
Suggestion: Differentiate between corp set and personal set standings in overwiev. Tags: UI, overwiev Note: Right now higher level (corp, allince) standing setting displayed in overwiev completely override personal one, make them displayed separately if they're set to different values, maybe in half-size icons side-by-side. |

Neevor Airuta
Butcher's Raiders
44
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Posted - 2013.07.21 15:36:00 -
[16] - Quote
Suggestion: Add visual path in space or tactical overlay showing how the "orbit" command path will look, allow adjustment from there. Tags: UI, controls |

Neevor Airuta
Butcher's Raiders
44
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Posted - 2013.07.21 19:20:00 -
[17] - Quote
Suggestion: Add "Mark all nearby wrecks as viewed" command, working similar to "Abandon all... " Tags: UI |
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